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Author Topic: add the following spawnable equipment to your ObjectSpawnerDef.con  (Read 1716 times)
kano
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« on: April 05, 2006, 01:52:29 AM »

make your map in bf2
or place the map you want to work on in bf2

add the following spawnable equipment to your ObjectSpawnerDef.con
found here:
C:\Program Files\EA GAMES\Battlefield 2\bf2editor\mods\bf2\LevelEditor

open naw object client and server zips and add the contents to your bf2 objects folder where you allready unzipped all of bf2's objects and you can add naw equipment to non naw maps.






rem *************************
rem *** CHINA/US Vehicles ***
rem *************************
ObjectSpawnerDef.AddDef CH_US_LightJeep   JEP_Paratrooper JEEP_FAAV
ObjectSpawnerDef.AddDef CH_US_HeavyJeep   JEP_NANJING USJEP_HMMWV
ObjectSpawnerDef.AddDef CH_US_HeavyJeep   JEP_VODNIK jeep_technical
ObjectSpawnerDef.AddDef CH_US_SUPPLYJeep  nanjing_amrpr USJEP_AMRPR
ObjectSpawnerDef.AddDef CH_US_APC      APC_BTR90 USAPC_LAV25
ObjectSpawnerDef.AddDef CH_US_APC      APC_WZ551 usav_brad
ObjectSpawnerDef.AddDef CH_US_AAV      AAV_TYPE95 USAAV_M6
ObjectSpawnerDef.AddDef CH_US_AAV      AAV_TUNGUSKA USAAV_M6
ObjectSpawnerDef.AddDef CH_US_HeavyTank   TNK_TYPE98 USTNK_M1A2
ObjectSpawnerDef.AddDef CH_US_HeavyTank   RUTNK_T90 USTNK_M1A2
ObjectSpawnerDef.AddDef CH_US_heavy_arty  tos1 m270
ObjectSpawnerDef.AddDef CH_US_lite_arty humvee_aaag humvee_aaag humvee_aaag

rem ***********************
rem *** CHINA/US Helo's ***
rem ***********************

ObjectSpawnerDef.AddDef CH_US_mh_6_GUNSHIP kaw_oh6 mh6_so
ObjectSpawnerDef.AddDef CH_US__SPEC kaw_oh6i mh6_tr
ObjectSpawnerDef.AddDef CH_US_TransHeli   THE_MI17 USTHE_UH60
ObjectSpawnerDef.AddDef CH_US_TransHeli   CHTHE_Z8 USTHE_UH60
ObjectSpawnerDef.AddDef CH_US_supportHeli THE_MI17a usthe_uh606
ObjectSpawnerDef.AddDef CH_US_mediHeli     ch_medthe us_medthe
ObjectSpawnerDef.AddDef CH_US_AttakHeli     AHE_Z10 AHE_AH1Z
ObjectSpawnerDef.AddDef CH_US_SUPERHeli   AHE_NAW AHE_AH1x
ObjectSpawnerDef.AddDef CH_US_AttakHeli     AHE_HAVOC naw_Apache
ObjectSpawnerDef.AddDef CH_US_SUPERHeli   AHE_helln AHE_AH1x
ObjectSpawnerDef.AddDef CH_US_AttakHeli rah66a rah66a rah66a
ObjectSpawnerDef.AddDef CH_US_TransHeli sa342f sa342f sa342f
ObjectSpawnerDef.AddDef CH_US_TransHeli sa342a sa342a sa342a


rem ***********************
rem *** CHINA/US Planes ***
rem ***********************

ObjectSpawnerDef.AddDef CH_US_VTOL  AIR_J10 AIR_F35B
ObjectSpawnerDef.AddDef CH_US_Fighter  RUAIR_MIG29 USAIR_F18
ObjectSpawnerDef.AddDef CH_US_Fi_bomb  air_su30mkk USAIR_F15
ObjectSpawnerDef.AddDef CH_US_Fi_bomb  RUAIR_SU34 USAIR_F15
ObjectSpawnerDef.AddDef CH_US_Heavy_bomber  su25 a10
ObjectSpawnerDef.AddDef CH_US_Napalm_bomber  su25sc a10_ap
ObjectSpawnerDef.AddDef CH_US_Heavy_bomber_nuke air_su30nuk usair_f15n
ObjectSpawnerDef.AddDef CH_US_Fighter AIR_J10 f22a

rem ***************************
rem *** CHINA/US Stationary ***
rem ***************************

ObjectSpawnerDef.AddDef CH_US_ART  ARS_D30 USART_LW155
ObjectSpawnerDef.AddDef CH_US_uav  aircontroltower_chi aircontroltower
ObjectSpawnerDef.AddDef CH_US_scan  mobileradar_ch_dest mobileradar_us_dest
ObjectSpawnerDef.AddDef CH_US_wasp_defence    wasp_defence_ch wasp_defence_us
ObjectSpawnerDef.AddDef CH_US_AAS  IGLA_DJIGIT USAAS_STINGER
ObjectSpawnerDef.AddDef CH_US_ATS  ATS_HJ8 ATS_TOW
ObjectSpawnerDef.AddDef CH_US_SMG  CH_BIPOD US_BIPOD

rem *********************
rem *** CHINA/US Boat ***
rem *********************

ObjectSpawnerDef.AddDef CH_US_Rib  BOAT_RIB BOAT_RIB
ObjectSpawnerDef.AddDef CH_US_boat_markv  boat_markv boat_markv
ObjectSpawnerDef.AddDef CH_US_lss  lss lss
ObjectSpawnerDef.AddDef CH_US_SSN_688iSSN_688i SSN_688i

rem *********************
rem *** CHINA/US Civ ***
rem *********************

ObjectSpawnerDef.AddDef CH_US_civ_buggy buggy buggy
ObjectSpawnerDef.AddDef CH_US_civ_mustang mustang mustang
ObjectSpawnerDef.AddDef CH_US_civ_police police police
ObjectSpawnerDef.AddDef CH_US_mil_cruiser police police
ObjectSpawnerDef.AddDef CH_US_reb_defender defender defender
ObjectSpawnerDef.AddDef CH_US_reb_hotRod hotRod hotRod
ObjectSpawnerDef.AddDef CH_US_reb_van_01 van_01 van_01
ObjectSpawnerDef.AddDef CH_US_civ_charger charger charger
ObjectSpawnerDef.AddDef CH_US_civ_cobra cobra cobra
ObjectSpawnerDef.AddDef CH_US_civ_digger  digger digger
ObjectSpawnerDef.AddDef CH_US_zero_quad   zero_quad zero_quad
ObjectSpawnerDef.AddDef CH_US_zero_quad250cc  zero_quad250cc zero_quad250cc
ObjectSpawnerDef.AddDef CH_US_zero_quad125cc  zero_quad125cc zero_quad125cc
ObjectSpawnerDef.AddDef CH_US_truck1      truck1 truck1
ObjectSpawnerDef.AddDef CH_US_Civ2        civiliancar2 civiliancar2
ObjectSpawnerDef.AddDef CH_US_Civ1        civiliancar1 civiliancar1
ObjectSpawnerDef.AddDef CH_US_aa_technical       aa_technical aa_technical
ObjectSpawnerDef.AddDef CH_US_tow_technical  tow_technical tow_technical


« Last Edit: April 08, 2008, 10:14:32 AM by kano » Logged


kano
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« Reply #1 on: May 06, 2006, 11:28:30 AM »

also in the init.con of your map you working on.
you need to change the teams from.

rem ------------------------------- NAW-LevelSettings -------------------------------

gameLogic.setTeamName 1 "CH"
gameLogic.setTeamName 2 "US"

gameLogic.setTeamLanguage 1 "Chinese"
gameLogic.setTeamLanguage 2 "English"

gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_ch"
gameLogic.setTeamFlag 2 "flag_us"

gameLogic.setKit 1 0 "CH_Specops" "mec_light_soldier"
gameLogic.setKit 2 0 "US_Specops" "us_light_soldier"

gameLogic.setKit 1 1 "CH_Sniper" "mec_light_soldier"
gameLogic.setKit 2 1 "US_Sniper" "us_light_soldier"

gameLogic.setKit 1 2 "CH_Assault" "ch_heavy_soldier"
gameLogic.setKit 2 2 "US_Assault" "eu_heavy_soldier"

gameLogic.setKit 1 3 "CH_Support" "ch_heavy_soldier"
gameLogic.setKit 2 3 "US_Support" "eu_heavy_soldier"

gameLogic.setKit 1 4 "CH_Engineer" "ch_light_soldier"
gameLogic.setKit 2 4 "US_Engineer" "eu_soldier"

gameLogic.setKit 1 5 "CH_Medic" "mec_light_soldier"
gameLogic.setKit 2 5 "US_Medic" "eu_soldier"

gameLogic.setKit 1 6 "CH_AT" "mec_heavy_soldier"
gameLogic.setKit 2 6 "US_AT" "US_heavy_soldier"


gameLogic.setDefaultNumberOfTicketsEx 16 1 350
gameLogic.setDefaultNumberOfTicketsEx 16 2 350
gameLogic.setDefaultNumberOfTicketsEx 32 1 350
gameLogic.setDefaultNumberOfTicketsEx 32 2 350
gameLogic.setDefaultNumberOfTicketsEx 64 1 350
gameLogic.setDefaultNumberOfTicketsEx 64 2 350
gameLogic.setDefaultNumberOfTicketsEx 128 1 350
gameLogic.setDefaultNumberOfTicketsEx 128 2 350

gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10

gameLogic.setTeamDropVehicle 1 "nanjing_amrpr"
gameLogic.setTeamDropVehicle 2 "USJEP_AMRPR"

rem ------------------------------- NAW-LevelSettings -------------------------------




im sure you can see what this will do,it changes the soldier so that we have 2 sets of soldiers on both sides.
« Last Edit: June 10, 2006, 08:37:11 AM by kano » Logged


kano
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« Reply #2 on: May 06, 2006, 11:26:55 PM »


(1) add info above to init.con of the map.
(2) each main must be uncapable.
(3) each game mode must be checked gpm 16,32,64 and sp1,sp2,sp3 if available.
(4) all neutral flags must only spawn civ vehicles.
(5) dont move anything in sp versions of gameplay objects only replace item by right click on it and replace spawner as it will screw the nav mesh and ruin map.
(6) test each mode gpm 16,32,64 and sp1,sp2,sp3 if available for at least a round to see if bots have any probs and make sure the 64 version is set up for tourney level battles.
(7)make sure when map loads that map image is displayed in top right if not just copy one of the others and rename it accordingly.

re upload to ftp for download by me for final test.
« Last Edit: May 06, 2006, 11:31:17 PM by kano » Logged


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