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Author Topic: NAW first thoughts and comments, feedback  (Read 927 times)
wingtip
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« on: April 22, 2006, 05:19:39 PM »

Nice work on a mod that never even heard of till it was out... most mods have been talked to death and never released.......

now, i have around 400 hours in bf2 so im not a noob....but here are some comments from me after a few hours of NAW gameplay so far...

i fly choppers most of the time and i am enjoying several things....

1. i like the increased rudder control in the choppers when at slow speeds to hover... 
2. I like having one for air to air, and one chopper for air to ground ...
3. I like having all 14 missles again
4.  I like how a soldier can run longer periods of time before resting...
5.  I like the binocular idea..
6.  I like the blood and dead bodys lying around
7.  I like the increased arty accuracy.
8.  I like the increased accuracy and range of the shotguns.

and many more things....

however... things that are starting to get annoying .......

1. the collective control (up and down) on the choppers suk now, and if your not careful and just slightly scrape anything (even though your full health) BOOM, your dead. Please do something with the collective pitch control and obsticle damages

2.  transport choppers should not be more powerful than an attack chopper (air to ground). One solution would be to leave the choppers in their own rights A2A and A2G, but put the gunners back into doing something besides being dead weight now and give them TV missle control again..... nuff said

3. dump the health bar dropping on its own when your in the red...  yeah its somewhat more realism but lets face it... on these huge ass maps nobody   is gonna come med you, and the med chopper if they decided to help you would never get there on time, again due to the huge ass maps.

4. 4 wheelers although cool as heck looking suck balls at driving them... dont even waste your time getting on one unless you wanna walk across that huge ass map only to die of thirst as you get to your destination, again due to the huge ass maps and the poor handling characteristics.

5. why do "time to spawn" countdowns get to zero then start over again on some maps/servers?

6.  Losing connection more times than not .... NAW related or EA related code?Huh? either way suks balls.

7.  Supply drops are pointless for repairing assets... since commanders cant repair their own shit when nobody on the team will repair it for him while at same time screaming for uav or supplies, its just useless due to its totally inaccurate and random landings and lengthy drop times (side note,the parachute colors are funny as hell especially seeing troops using them like big targets for all to see)

8. TK's for stupid vehicles....  since most of the NAW servers arent ranked tk'ing little faggots are rampant more than ever.  Since that is probably EA coding im not sure what could be done on NAW's part.  but if a soldier tk's or gets punished for a tk that person should be immediatly upon tking not have access to vehicles (just as if someone was already in it, so i know there is some triggers there to test) or give them increased spawn times for each teamkill (unless they were forgiven) till it pisses them off to leave...  tk'ing little homos just need to get hammered hard for blatant tk'ing..  ( i know i know, this is just something we'll all have to live with till doomsday probably)

9.  the binoculars is a neat idea but can you change the big red dot when viewing a lot smaller like seeing the laser dot of a scope Huh??




Well those are the major things sticking in my mind right now after a few hours of gameplay, keep up the good work...



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kano
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« Reply #1 on: April 22, 2006, 06:58:26 PM »

thanx for your thoughts we will see what we can do.
for 4.0 right now though a10 su25 littlebird and mini cooper
and seven new maps with singleplayer support at top priorities for us.
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KennysRevenge
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« Reply #2 on: April 24, 2006, 10:46:43 AM »

OMG!! An A-10! I think I just jizzed myself! Embarrassed
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