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N.A.W Battlefield 2
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BF2 Editing
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AI/Bot Support
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kano
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tehdude
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help us coding ai for 4.0 release.
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Topic: help us coding ai for 4.0 release. (Read 2511 times)
kano
NAW Dev
Moderator
Psycho Anarchist
Karma: +528/-5
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Posts: 1637
NAW DEVELOPER
help us coding ai for 4.0 release.
«
on:
July 31, 2006, 12:46:24 AM »
hi guys.
once again im here asking for help.
Death_EnForcer got our 3.9 mod
to work with sp but since we added all the new
content for 4.0 we are once again getting ctd.
now he is still trying to work through fixing things
but i thing he needs a little help.
if you could help it would allow us to release
4.0 and 50 plus sp/coop maps in a week or so
but until he has fixed things we cant release,
things that need looking at are as follows:
air
a10
a10_ap (napalm)
kaw_oh6
kaw_oh6i
mh6_so
mh6_tr
su25
su25sc (napalm)
suprise 1
sea
suprise 2
land
jeep (seems ok)
jeep_technical (3rd position causes crash others ok)
baja_bug (seems ok)
the following vehicles were modified
adding positions and moving
gun to co positions.
aav_tunguska changed driver and passenger abilitys
aav_type95 changed driver and passenger abilitys
usaav_m6 changed driver and passenger abilitys
usav_brad changed driver and passenger abilitys
apc_wz551 changed driver and passenger abilitys
tnk_type98 added heap and sabbot rounds
RUTNK_T90 added heap and sabbot rounds
ustnk_m1a2 added heap and sabbot rounds
merkava (still being worked on our end)
so if you can help plz contact me or Death_EnForcer
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MadSlob
"I am not a number.I am a free man!"
Psycho Anarchist
Karma: +1025/-8
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Posts: 339
Re: help us coding ai for 4.0 release.
«
Reply #1 on:
July 31, 2006, 04:14:37 AM »
Sry Kano.I have no clue about coding..I hope you find someone m8!!
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