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Author Topic: Official Tools and Plug-ins and Created Tutorials  (Read 3107 times)
kano
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« on: August 13, 2006, 12:59:01 PM »

NOTE: The tutorials and editor listed on the official BF2 site are outdated, use the links found in this thread.

Official Tools and Plug-ins

BF2 Editor (Jan 04/06 version)
http://planetbattlefield.gamespy.com/View.php?view=BF2Tools.Detail&id=102

Maya 6.0.1 Tools
Installation thread: http://bfeditor.org/forum/viewtopic.php?t=710

3DS Max Tools ( Max 5-8 plugin version)
For use with 3dsmax5.1 and higher (tested up to 3dsmax8)
http://rex3d.net/bf2/files/3dsmax/bf2_3dsmax_10Jun2006.zip

3DS Max Tools ( Max 9 plugin version)
Description: Extract the contents of this .zip file to your 3dsmax directory
while keeping the sub-folders inside the .zip as they are.
http://rex3d.net/bf2/files/3dsmax/Battlefield2_Max9_Plugin.zip

GMax Tools
Description: Editor plug-in for Gmax.
Download: http://www.ea.com/official/battlefield/battlefield2/us/downloads.jsp#

Lightmap Samples
Description: For those of you wanting to generate lightmaps for maps using the retail version of Battlefield 2 objects.
Download: http://largedownloads.ea.com/pub/misc/lightmapsamples.zip


---------------------------------------
Official Tutorials (by Lawrence Brown)

Note: It is highly recommended anyone new to BF2 modding complete all of these tutorials from start to finish.

Official Editor User Guide
Description: Dice's official (though incomplete) user guide to the editor. Includes a great walk-through and explanation of the UI.
Location: Pre-installed with the editor and located at C:\Program Files\EA GAMES\Battlefield 2\bf2editor\Help\UserGuide.doc

Tutorial 1: Creating a Basic Terrain
Description: The essentials of how to use the terrain editor. (Thanks to Doomlab for hosting the download mirror for this and other tutorials)
Download: Here
Wiki Entry: http://bfeditor.org/wiki/index.php/Creating_a_Basic_Terrain (an online version of the tutorial, with large pictures)

Tutorial 2: Creating a Basic Level
Description: The essentials of how to use the level editor.
Download: Here
Wiki Entry: http://bfeditor.org/wiki/index.php/Creating_a_Basic_Level

Tutorial 3: Mod Set-Up
Description: How to properly set-up a custom mod in the editor.
Download: Here
Wiki Entry: http://bfeditor.org/wiki/index.php/Custom_Mod_Set-up

Tutorial 4: Building the Bunker
Description: How to model a static object for BF2.
Download: Max Maya
Wiki Entry: http://bfeditor.org/wiki/ (Max)

Tutorial 5: Importing The Bunker
Description: How to import the bunker from Tutorial 4: Building the Bunker.
Download: Maya

Tutorial 6: Building the Car (Updated)
Description: I've updated this tutorial with a bit of new information that I've just discovered. How to build a car for BF2.
Download: Max
Maya
Original thread: http://bfeditor.org/forum/viewtopic.php?t=1260

Tutorial 7: Importing and Editing the Car
Description: This tutorial covers the steps necessary to "Import" the car from tutorial 6 into the editor and make the necessary edits to get it working in the game.
Download: http://bfeditor.gotfrag.com/BF2_Modding_Tutorial_7_-_Importing_and_Editing_the_Car.zip
Original thread: http://bfeditor.org/forum/viewtopic.php?t=1261

Tutorial 8: Creating a New Team
Description: This should be considered an advanced tutorial. It documents all necessary steps for creating a new team, getting it into the editor, and then getting it into the game.
Download: http://bfeditor.gotfrag.com/Creating_a_New_Team.zip (Maya)
Original thread: http://bfeditor.org/forum/viewtopic.php?t=2515

Tutorial 9: Creating New Kits
Description: This is a tutorial documenting all steps necessary for creating a new set of kits for a team and getting them in the game.
Download: http://bfeditor.gotfrag.com/Creating_New_Kits.zip (Maya & max)
Original thread: http://bfeditor.org/forum/viewtopic.php?p=22482

Collision Meshes Explained
Description: Thread is the tutorial. Suggested reading.
Original thread: http://bfeditor.org/forum/viewtopic.php?t=3007

Internet Mod Testing Procedure
Description: If you've created a mod and need to know the steps needed to test it over the net, such as packaging, file pruning, and so on, check out this tutorial.
Download: http://bfeditor.gotfrag.com/Internet_Mod_Testing_Procedure.zip
Original thread: http://bfeditor.org/forum/viewtopic.php?t=520

Windowed Mode and Other Helpful Flags
Description: If your map is crashing and you don't know why, the first step is to run in "windowed mode" to see if you can get an error message. This can be tricky to do with a custom mod.
Download: http://bfeditor.gotfrag.com/Windowed_Mode_and_Other_Helpful_Flags.zip
Original thread: http://bfeditor.org/forum/viewtopic.php?t=519



---------------------------------------
User Created/Useful Tools and Plug-ins

GMax
Description: The free, watered down version of 3DS Max, which is supported by the editor.
Download: http://www.turbosquid.com/gmax

BF2 Mod Toolkit (Sep 29/05 version)
Description: The toolkit functionality is mainly centered around the import/export of the map files at the moment. The toolkit needs two additional applications to perform these operations, NConvert, and Nvdxt.
Download: http://graphicreality.co.uk/grr_downloads.php?Mode=View_SubCategory&CatID=2&ID=2
Alt-Download: http://bfeditor.org/files/BF2_Mod_Toolkit_0-7_Setup.exe
Original thread: http://bfeditor.org/forum/viewtopic.php?t=2245

BF2 Terrain Painter (Tpaint) (Sep 05/05 version)
Description: Texture your maps easier; this tool will create both the color map and detail map, based on height and gradient.
Download: http://tpaint.alffx.nl/bf2_tpaint_v0.33.rar

Original thread: http://tpaint.alffx.nl/

BF2 Ecomap (Feb 01/06 version (v0.21))
Description: Similair to Tpaint but with some additional options. This tool hasn't yet been used by much of the community, so not much feedback is currently available.
Download: http://www.leetdreams.com/bf2ecomap/downloads/BF2Ecomap.zip
Original thread: http://bfeditor.org/forum/viewtopic.php?t=3977

Nvidia DDS thumbnail viewer
Description: Allows you to view/edit .dds files in photoshop.
Download: http://developer.nvidia.com/object/dds_thumbnail_viewer.html

GIMP DDS plugin
Description: Allows you to view/edit .dds files in The GIMP.
Download: http://nifelheim.dyndns.org/~cocidius/dds/

Nvidia DDS Utilities
Description: This installer includes five separate utilities:
* nvDXT - convenient command-line access to nvDXTlib functionality and more
* detach - extracts MIP levels from a .DDS file
* stitch - recombines MIP levels into a single .DDS file
* readDXT - reads compressed images and writes .TGA files
* nxDXTlib - library for working with .DDS files
Download: http://developer.nvidia.com/object/dds_utilities.html

Nvidia Texture Atlas tool
Description: A collection of tools for creating texture atlases, which can help to increase batch sizes.
Download: http://developer.nvidia.com/object/texture_atlas_tools.html

Terragen
Description: Terragen is capable of photorealistic results for professional landscape visualisation, special effects, art and recreation.
Download: http://www.planetside.co.uk/terragen/

L3DT
Description: L3DT is an affordable heightmap and texture generating tool
http://www.bundysoft.com/L3DT/
Related thread: http://bfeditor.org/forum/viewtopic.php?t=4814

SourceEdit Texteditor
Description: This configurable texteditor allows BF2 syntax highlighting, search and replace in files and folders and is free. It can rename a complete map in 5 seconds and is suitable for the localization files.
Download: http://www.brixoft.net/default.asp

Windows Dump File Tool
Description: The dump ('dmp' ) files created by BF2 are just standard windows dump files, and can be read with the standard windows debug tools. (Note: You're unlikely to get any additional useful information out of these dmp files though!).

Download: http://www.microsoft.com/whdc/devtools/debugging/installx86.mspx.

---------------------------------------
User Created Tutorials

http://bfeditor.org/forum/viewtopic.php?t=4538
« Last Edit: May 20, 2007, 05:04:49 PM by kano » Logged


kano
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« Reply #1 on: April 23, 2007, 12:20:17 AM »

new 3DS Max Tools ( Max 9 plugin version)
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