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Author Topic: Kicking this coop thing in the butt  (Read 2138 times)
MacNeill_USA
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« on: November 11, 2006, 04:27:18 PM »

OK...I am looking at the current configs and when I run it as coop it is giving me an objects error about the Havoc.  It seems that it is trying to share the object templates.  What I decided to do was make the NAW objects_server file bigger by 1st extracting the BF2 obs_serv file to NAW then super imposing the NAW content into it.  I am in the process of zipping right now.  I am probable doing this for nothing but I want to play this in COOP and can't.

Mac
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kano
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« Reply #1 on: November 11, 2006, 07:02:31 PM »

naw isnt single play or coop capable yet!
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MacNeill_USA
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« Reply #2 on: November 12, 2006, 02:15:54 AM »

What are we lacking....would love to help.  I have been able to rewrite some of the desc files and game mode files to convert SP to COOP.  So ask oh lord and thy sword shall be thine!
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PuckerFactor
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« Reply #3 on: November 12, 2006, 08:10:52 AM »

Thanks for the offer MacNeill, why don't you join us on TeamSpeak and we can discuss it further?
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"No poor bastard ever won a war by dying for his country. He won it by making other bastards die for their country." George S. Patton
kano
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« Reply #4 on: November 12, 2006, 09:25:00 AM »

first thx to all the ppl who offered to help us get ai done for our next release 4.1
this is not going to be released until ai is compeate as i feel it is the future of nations at war the mod.
here is a list of thing's that need ai files and ai added to tweek files,
your help is great thanx guys.
and we are close to compleating a series of naval equipment that will need ai to
when they are ready ill hook you up with a patch

New NATO/AA weapons need ai looking at:
stinger.
grail.
Uzi,
rpg7,
ump45,
svds,
sigp226,
psg1,
m72law,
galil,
glock17,
desert eagle, have Ai code done
custom grapplehook (contains no SF content).
Pickup kits added to UAV trailer and artillery.
Super sniper, super engineer. super support,
Stinger pickup kits.

New NATO/AA Vehicles need ai looking at:
Jeep technical,
Humvee mlrs, have Ai code done
Rheinmetall Rh202, have Ai code done
Oerlikon 35mm twin anti-aircraft gun, have Ai code done
B57 nuke bombers.
zero quad bikes.
all tanks have new positions.
all apc have new positions.
all anti air vehicles have new positions.
jeep.
civ car 2.
aa technical.
tow technical.

New NATO/AA Helo's need ai looking at:
Littlebird mh 6 GUNSHIP,
Littlebird kaw oh6 GUNSHIP,
Littlebird kaw
oh6i SPEC OPS, Littlebird mh6 tr
SPEC OPS, Apache Longbow,

New NATO/AA Planes need ai looking at:
Heavy bomber su25,
Heavy bomber a10,
Napalm_bomber a10_ap,
Napalm_bomber su25sc ,
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MacNeill_USA
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« Reply #5 on: November 27, 2006, 01:00:11 PM »

OK...I can attempt to do some good....I will try to arrange some time this weekend to get with you on teamspeak....In the meantime I will look at some AI things.  I am no expert mind ya but I am learning as I go.  I'm a friggin Airplane/Motorcycle Mechanic so how hard can this be!  LOL
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andy
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« Reply #6 on: November 30, 2006, 02:15:40 AM »

MacNeill has made PRM v4 work in singleplayer on the BFSP forums, and i'm sure he'll do great for NAW.

hope you are able to help us out.

andy.
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