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Author Topic: Server Files 5.0 - Server crashes with my Linux  (Read 1473 times)
Micromac
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« on: August 22, 2007, 05:18:38 PM »

The Server wonīt start and crashes everytime.
No chance to start the Server.
In the Console of my Linux I have only code.
Something not found and so on.
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tehdude
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« Reply #1 on: August 27, 2007, 02:54:05 AM »

well we'd need to know what it thinks is missing...

can you please capture the error and post it??  I'm sure our talented devs can use that to understand more about the problem...

Thanks Smiley
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Clan [HOOD] BF2 Leader*Emeritus*, Cyber-Grumpy Prophet, Sir. Community Token Old Guy
"Is it scary that 3.14 looks like PIE spelled backwards??"
Micromac
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« Reply #2 on: September 01, 2007, 02:23:46 AM »

That is it what I can see in my Putty:


Code:
<maptype ai="1" playeObjectManager createdssault" locid="GAMEMOstderr:   File "python/bf2/__init__.py", line 75, in init_moduleogic createdtype>
<maptype ai="1" players="64" type="doubleassaulstderr:     import game.scoringCommonssault">Unlocalized test for this mode on this map</maptype></mode>
 FATstderr: ImportError: No module named scoringCommon
                        <maptype ai="1" players="16" type="doubleassault" locid="GAMEMODE_DESCRIPTION_doubleassault">Version: 1.1.2965-797.0 Build date:implement unix date here                                      Current confile:

                Module: Python
                <mode type="spFile: Game/Python/PythonHost.cpp
                        <maptype ai="1" players="32" type="douLine: 281t" locid="GAMEMODE_DESCRIPTION_doubleassault">Unlocalized test for this mode on this map</maptype>                                                              Text: bf2 init_module failed: stderr: Traceback (most recent call last):
                <mode type="sp3">                              stderr:   File "python/bf2/__init__.py", line 75, in init_module="64" type="doubleassault" locid="GAMEMODE_DESCRIPTION_doubleassault">Unlocalizestderr:     import game.scoringCommontype>
    stderr: ImportError: No module named scoringCommon
                </mode>
        </modes>
</map>                                                Current confile:
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[PzDF] Plattfuss
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« Reply #3 on: September 01, 2007, 03:47:27 PM »

Same as my Linux-Server. No way to get it run.

Try to think about Linux-Serverfiles !
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tehdude
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« Reply #4 on: September 02, 2007, 01:50:57 AM »

...Try to think about Linux-Serverfiles !

What is that supposed to mean???  Roll Eyes
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[PzDF] Plattfuss
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« Reply #5 on: September 03, 2007, 08:25:45 AM »

Normally Windows-Serverfiles doesnīt run on Linux-Servers. On reason is the capitalization, because Linux accept only small letters !
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Micromac
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« Reply #6 on: September 05, 2007, 05:47:34 PM »

Normally Windows-Serverfiles doesnīt run on Linux-Servers. On reason is the capitalization, because Linux accept only small letters !

Thatīs right Plattfuss, ich made an Upload of the Serverfiles and set my software to change everything to small letters.
Sometimes works that solution, but not in this case.
« Last Edit: September 05, 2007, 05:49:37 PM by Micromac » Logged
BeAsTMaN
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« Reply #7 on: April 12, 2008, 11:02:17 AM »

On reason is the capitalization, because Linux accept only small letters !
That's wrong. For Unix/linux based system, "Filename" is just a different file than "filename" or "fileName". Wink
You can take a look at the bf2 or the xpack folder in order to see which files and directories have to named with uppercase/lowercase letters.

Greetz,
BeAsTMaN
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« Reply #8 on: July 04, 2008, 07:16:16 PM »

in linux to fix capitals go to
./battlefield2server/

and do

./lowercaseDir.py ./mods/naw/levels/
./lowercaseDir.py ./mods/naw/levels/*

usually this fixes the maps capitals!! Cool
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