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Author Topic: Nations at War 5.2 Patch on Rapidshare!  (Read 4613 times)
kano
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« on: May 01, 2008, 07:28:41 AM »

Nations at War 5.2 - A Battlefield 2 Single Player / Co-op & Multiplayer Game MOD

-= MODDING TEAM =-
Kano.
PuckerFactor.
Irish Deviant.
Outlaw.
CIWoot.
Leddhead.

Beta tested by
- [NAW]Mikeey our new community manager;
- All the guys at =ACES=: JoeSWO; CiWoot; rklaahsen; Addyj; rmlitwiller; outlaw5067; Mlhs27; The.Angry.Man; MadMedic2015; SpyGuyBri
- As well as =GA=jay7219

Look for them on the Official Nations at War Ranked Server (72.36.221.2)

=============
You can now get your Nations at War server Ranked!
Ranks will display in-game while you're in ranked servers,
and awards, rank promotions and badge popups will be announced as well.

To apply your server to become the next ranked NAW Server go here:
http://forums.gamestats.ws/cgi-bin/forum05/YaBB.pl?board=applys

To view Stats and lookup your own stats go here:
http://gamestats.ws/index.aspx

Big Thanks to Master}{

=============
An almost comprehensive list of changes made:
- 2 Unlocks added to all 14 armies!
- All shotguns tweeked AI fixed!
- Spec ops version of Steyr AUG
- Flash bang fixed for AI
- Claymore made more sensitive and kill/hit radius increased
- Ammo crate life increased added back repair health and ammo increased
- Artillery tweeked for more rounds per min
- Defib recharge time decreased
- Ammo packs available increased in Support kit
- Mines available increased in Engineer, Sniper, and Anti-Tank
- Health packs in world increased
- Steyr AUG with m203 recoil fixed
- Type 85 with m203 recoil fixed
- M82A1 fixed by kysterama from aix
- AA guns can be targeted when occupied
- RHIBs are no longer targetable (javelin, Air to Surface missles)
- Type 95 MG36 and PKM tweaked to same Ammo Type to match M249 SAW (tightened up differences between all LMGs)
- Fixed Images for Galil rifle
- Rambo knife in by Satnav!(M4 Spec Ops Kit)
- Jackhammer recoil reduced
- Knife made throwable by Satnav!
- Maximum of 5 knives, after throwing 5th knife, default to main weapon
- Knife throwing range limited to 8m code by satnav
- All shotguns tweaked in range and lethality
- Stinger missile added to an Antitank Kit

---New content by Hard Justice team---
- Cobra BMT-2 APC
- Cobra BMT-2 AntiTank
- Crossbow
- Jeep tech (models fixed and finished by Radar O'Reilly, coded into game by BiggDogg)
- Quad500cc (recoded by BiggDogg)
- Quad125cc (recoded by BiggDogg)
- Quad250cc (recoded by BiggDogg)
- AA-AG Humvee (recoded by BiggDogg)
- Dirtbike (was recoded by CDN_Biggdogg & Ziggy for lean)
- OerlikonAA and RH202_AA anti air guns (recoded by BiggDogg)
- Unfinished Models from 5.0 Naw Mod finished by Hard Justice:
- Baja Bug (models fixed and finished by Radar O'Reilly, coded into game by BiggDogg)
- Challenger (models fixed and finished by Radar O'Reilly, coded into game by BiggDogg)

=============
New maps and fixes in map pack 5

New MAPS:

- a_bad_surprise by the dark
- Back_to_the_Suribachi by the dark
- Last_Stand_Snipers by the dark
- Terminus by the dark
- The_Hill by the dark
- Heaven_And_Hell_Revisited by the dark
- Philippine_Sea by citidel

Maps that were fixed are:

- Dragon_Valley
- Desert_Rats
- Operation_Take_Over

- New load images for all 97 maps and for all 3 game modes and map sizes by =ACES=outlaw5067.

=============
If you have any questions regarding this patch, please contact us in the NAW Forums (http://www.nawmod.com/)
You can also reach us on teamspeak (72.36.221.2:8767 p:headshot)

Thanks to Me for all the hard work.. and everyone else for all the finger pointing
Kano


5.2 client patch on rapidshare!

http://rapidshare.com/files/113117160/NAW-5.2-Patch.exe

« Last Edit: May 09, 2008, 04:14:29 PM by kano » Logged


oes95
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« Reply #1 on: May 02, 2008, 12:51:14 PM »

Where can we download this?
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kano
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« Reply #2 on: May 02, 2008, 05:57:54 PM »

here soon.
watch this space  Smiley
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oes95
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« Reply #3 on: May 03, 2008, 06:41:45 AM »

Sweetness man, I saw you testing it out yesterday and I was wnating to join:-\
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mitzelpick
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« Reply #4 on: May 03, 2008, 12:03:11 PM »

The anticipation is killin' me !

Keep up the good work...
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jerebaldo1
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« Reply #5 on: May 03, 2008, 08:16:04 PM »

I had no idea that work would continue on BF2 NAW. Needless to say, I'm ecstatic! You've imported the Cobra from HJ, which is really cool. I also like that you're adding anti air capability to a regular kit. 5.0 was already a threat to my grad school application process, so this new patch makes it even more dangerously good. Thanks devs and testers!
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kano
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« Reply #6 on: May 04, 2008, 08:57:57 AM »

I had no idea that work would continue on BF2 NAW. Needless to say, I'm ecstatic! You've imported the Cobra from HJ, which is really cool. I also like that you're adding anti air capability to a regular kit. 5.0 was already a threat to my grad school application process, so this new patch makes it even more dangerously good. Thanks devs and testers!

Well thanx to master x and his stat system the =aces= guys
and the hard justice mod we thought it would be worth a patch.
plus a break from the new crysis mod is nice too,
as a lot of play testing went into this release to fix all the issues
ppl brought up over the last 9 mths.
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oes95
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« Reply #7 on: May 04, 2008, 02:50:34 PM »

can we play it can we play it huh huh huh?
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CiWoot
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« Reply #8 on: May 04, 2008, 04:57:51 PM »

can we play it can we play it huh huh huh?

With any luck, and a little bandwidth, this week you'll be enchanted to throwing knives, more weapons, crossbows, new vehicles, and a whole lot of other changes.  Also look for the next map pack which should be out soon as well. Grin

=ACES=CiWoot
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kano
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« Reply #9 on: May 07, 2008, 08:58:24 AM »

Where can we download this?



5.2 client patch on rapidshare!

http://rapidshare.com/files/113117160/NAW-5.2-Patch.exe
« Last Edit: May 07, 2008, 09:27:28 AM by kano » Logged


jerebaldo1
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« Reply #10 on: May 11, 2008, 09:06:18 AM »

The fixes are subtle, but the LMG normalization as well as your use of the "Hard Justice Method" for coding AA missiles make the game so much more fun to play. I can actually take down planes on Kandahar Valley in a Tunguska without feeling like a target on wheels. Well, last time I played the mod was newly uploaded so I didn't get a chance to test out the unlock system. Is a manpad one of the unlocks for the antitank kit? Cant wait to join a 5.2 server.
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CiWoot
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« Reply #11 on: May 11, 2008, 12:56:32 PM »

The fixes are subtle, but the LMG normalization as well as your use of the "Hard Justice Method" for coding AA missiles make the game so much more fun to play. I can actually take down planes on Kandahar Valley in a Tunguska without feeling like a target on wheels. Well, last time I played the mod was newly uploaded so I didn't get a chance to test out the unlock system. Is a manpad one of the unlocks for the antitank kit? Cant wait to join a 5.2 server.

There is a manpad in one of the Antitank kits... and yeah... it really is a good thing to get the LMGs normalized.  Join us on the the Official Nations At War Server (72.36.221.2)

See ya there

CiWoot
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jerebaldo1
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« Reply #12 on: May 11, 2008, 08:04:41 PM »

So I tried playing on the NAW official ranked server and my ping was rather high, so I couldn't play for long. I would like to be able to use the unlock kits in single player mode, or when I begin a lan server from within the game. Is there a way to do this through adding a statement to defaultserver.con? Globalunlocks in that file is set to 1 by default, yet when I create my server I cant use unlocks. Thanks!
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kano
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« Reply #13 on: May 12, 2008, 05:01:50 AM »

not as far as i know however, there is a tread over at bf2 singleplayer site
that may help with this problem.
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« Reply #14 on: May 12, 2008, 01:32:44 PM »

Alright, so that thread indicates that without modifying .tweak files, the unlocks cant be used on a non-dedicated server. Oh well, there'll surely be a ranked server closer to the West coast sometime soon.
So I'm eager to try out your implementation of the Cobra AT, but am not sure which maps they are on? Know any offhand?
Also: can mapmakers place the unlock kits within maps? I havent farted around with the bf2 editor yet and am curious.
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