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N.A.W Battlefield 2
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N.A.W 6.0 MOD Troubleshooting
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N.A.W-5.2 MOD Troubleshooting
(Moderators:
kano
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tehdude
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Nations at War 5.2 buglist
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Topic: Nations at War 5.2 buglist (Read 1102 times)
oes95
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Karma: +25/-0
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Posts: 8
Nations at War 5.2 buglist
«
on:
May 12, 2008, 07:32:19 AM »
The AUG with the larger scope has a texture corruption, doesn't look like the texture matches the model in terms of rotation
Hmmm how'd I get over in this forum? :oALIENS
bug confirmed!
ill add it to the list thx bro.
«
Last Edit: June 16, 2008, 06:11:01 PM by PuckerFactor
»
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jerebaldo1
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Posts: 27
Re: Nations at War 5.2 buglist
«
Reply #1 on:
May 15, 2008, 11:15:55 AM »
So I played Return To The Suribachi, which has the CobraAT in it. I jumped inside and manned the turret. I discovered that neither the gunbarrel nor the crosshairs appear when in the turret. All I see is the outside edges of the turret as well as a wide open view of what's in front of me. I should mention that I have 2gb of ram, and that on the 64player version of the map, my machine runs it rather slow.
bug confirmed!
ill add it to the list thx bro.
«
Last Edit: May 17, 2008, 04:36:05 PM by kano
»
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kano
NAW Dev
Moderator
Psycho Anarchist
Karma: +528/-5
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Posts: 1637
NAW DEVELOPER
Re: Nations at War 5.2 buglist
«
Reply #2 on:
May 17, 2008, 04:38:34 PM »
styer with launcher seems to have a collision problem when in urban areas you receive damage
for no apparent reason.
reported by sire cain.
bug confirmed!
ill add it to the list thx bro.
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Gaspar
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Posts: 2
Re: Nations at War 5.2 buglist
«
Reply #3 on:
May 26, 2008, 08:52:22 PM »
Hi
nice work the Mod are very good
but medic revive is bad ...!!!!! ... why?
thx
gaspar
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jerebaldo1
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Posts: 27
Re: Nations at War 5.2 buglist
«
Reply #4 on:
May 27, 2008, 11:30:42 AM »
I think that the Grail and IGLA may be significantly weaker than the Stinger missiles. I was playing Morningstar last week and it took at least 3 hits to down a chopper with either the IGLA or handheld GRAIL. Sometimes it took more than 5 hits, and I made sure the missiles connected. Stinger missiles consistently only take 2 hits.
Also, I was messing with the KVSK super sniper rifle, and I think it's sighting is off. I'm not sure if it's by design. I have a much harder time hitting things with it than with the M95.
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