February 06, 2012, 02:12:54 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1] 2   Go Down
  Print  
Author Topic: NAW vs BF2 1.5 Patch  (Read 3544 times)
PuckerFactor
NAW DEVELOPER
Administrator
Psycho Anarchist
*****

Karma: +1050/-17
Offline Offline

Posts: 1887



WWW
« on: September 04, 2009, 06:36:59 AM »



Currently we are testing the BF2 1.5 Patch. DICE changed the maximum mag size to 1000 in the code....Other mods are having problems with this change in code. Nations at War is not having that problem as we have have not exceeded the 1000 limit in our vehicles and weapons. So far there have been no problems playing NAW on the 1.5 patch. However, this is early days and  further testing is required for other problems that may occur. You are all welcome to join the test server. Be sure to make a backup copy of you BF2 installation before you apply the 1.5 patch.

Please report any problems you have here. Give us some details of any problems you have while playing with the 1.5 Patch

Malicious Mafia along with Tellup Web Hosting Services have been kind enough to host a NAW Test Server running the BF2 1.5 Patch....thanks guys!

About Malicious Mafia

Quote
We currently offer 4 BF2 Servers, a Ventrilo Server and Full Web site w/Forums. Malicious Mafia is a Straightforward Multi-Platform Gaming Family. We are looking for loyal, long-term memberships. Gender, Nationality nor Game Rank matter to us. We have active Crews for PC, XBOX, PS3 Wii, iPhone and Online Poker.

Stop by http://maliciousmafia.com to meet the entire family.


NAW (1.5 Patched) Server is running 24/7 @ 205.234.203.228:16567
« Last Edit: September 04, 2009, 08:33:38 AM by PuckerFactor » Logged


"No poor bastard ever won a war by dying for his country. He won it by making other bastards die for their country." George S. Patton
PuckerFactor
NAW DEVELOPER
Administrator
Psycho Anarchist
*****

Karma: +1050/-17
Offline Offline

Posts: 1887



WWW
« Reply #1 on: September 04, 2009, 04:08:59 PM »

We have been testing the NAW mod all day. We are currently in CO-OP mode. So far we've had no problems at all
Logged


"No poor bastard ever won a war by dying for his country. He won it by making other bastards die for their country." George S. Patton
SireCain
Global Moderator
Psycho Anarchist
*****

Karma: +42/-1
Offline Offline

Posts: 172



« Reply #2 on: September 04, 2009, 06:19:20 PM »

ok....the maps are back to 16 player size on the test server still on co-op.
 i couldnt get the "bot" commander to give me supplies,vehicles,UAV,or artillery when i was a squad leader even though the bot commander was barkin orders...could only get them with a human commander.also,normally when you join a bot squad it gives you the option to be squad leader....it asked me and everytime i hit page up to accept it wouldnt work. and i think punkbuster is cause some jumpy issues on there too.
 all the pick up kits worked fine...i tried playing with just those kits and they worked fine every round
« Last Edit: September 04, 2009, 06:42:00 PM by SireCain » Logged
Solidsison
Member
*

Karma: +0/-0
Offline Offline

Posts: 2


« Reply #3 on: September 05, 2009, 01:17:04 AM »

I seem to have lost all multiplayer servers when trying to play multiplayer.  Is this because of the 1.5 patch?  I've installed it but have done nothing with naw mod.  Sorry Im not a guru, I just love the game and playing mulitplayer is much better.
Logged
JTellup
Member
*

Karma: +0/-0
Offline Offline

Posts: 2


WWW
« Reply #4 on: September 05, 2009, 01:30:44 AM »

Malicious Mafia along with Tellup Web Hosting Services have been kind enough to host a NAW Test Server running the BF2 1.5 Patch....thanks guys!

You guys are very welcome. As the Founder of the =DaM= clan and owner of Tellup Webhosting it is my pleasure to supply you this test server at the request of the =M==M= clan, and of course we offer some really good webhosting should you be in the market.

We ran NAW for years and loved every minute of it, at this time we are pounding the Project Reality Mod, however, the =DaM= clan and the [MOH] clan, both are clans that have been around for the past 7 years have combined forces to create the Core Clan Coalition.

We have taken our servers, and set them up for use by any and all clans who join the Coalition, all are welcome to apply, we are currently writing a match system and would like to start our own Core League. We also offer a 500 slot Mumble server for use by all members of the Core, as well as a Core Website http://coreclans.com to be shared by all members of the coalition.

On to your test server, with the bots enabled your are consuming a whopping 2% of the machines resources on just one of the processors, not too bad guys, it's looking pretty good, I'll keep monitoring it for you and keep you posted.
« Last Edit: September 05, 2009, 01:32:29 AM by JTellup » Logged

Tellup Web Hosting
http://tellox.net
For the Professional
SireCain
Global Moderator
Psycho Anarchist
*****

Karma: +42/-1
Offline Offline

Posts: 172



« Reply #5 on: September 05, 2009, 03:23:58 AM »

I seem to have lost all multiplayer servers when trying to play multiplayer.  Is this because of the 1.5 patch?  I've installed it but have done nothing with naw mod.  Sorry Im not a guru, I just love the game and playing mulitplayer is much better.

are you talking about NAW servers or vanilla?
 are the servers showing up red or just not showing up at all?
« Last Edit: September 05, 2009, 03:31:19 AM by SireCain » Logged
PuckerFactor
NAW DEVELOPER
Administrator
Psycho Anarchist
*****

Karma: +1050/-17
Offline Offline

Posts: 1887



WWW
« Reply #6 on: September 05, 2009, 04:55:39 AM »

I seem to have lost all multiplayer servers when trying to play multiplayer...

I noticed it takes a while to update....you have to keep hitting "Update" ...can take a couple of minutes to update the list.
Logged


"No poor bastard ever won a war by dying for his country. He won it by making other bastards die for their country." George S. Patton
PuckerFactor
NAW DEVELOPER
Administrator
Psycho Anarchist
*****

Karma: +1050/-17
Offline Offline

Posts: 1887



WWW
« Reply #7 on: September 05, 2009, 04:58:35 AM »

On to your test server, with the bots enabled your are consuming a whopping 2% of the machines resources on just one of the processors, not too bad guys, it's looking pretty good, I'll keep monitoring it for you and keep you posted.

Thanks JTellup, keep us posted if things get out of wack...we appreciate your support!  Smiley
Logged


"No poor bastard ever won a war by dying for his country. He won it by making other bastards die for their country." George S. Patton
Solidsison
Member
*

Karma: +0/-0
Offline Offline

Posts: 2


« Reply #8 on: September 06, 2009, 12:29:07 AM »

I seem to have lost all multiplayer servers when trying to play multiplayer.  Is this because of the 1.5 patch?  I've installed it but have done nothing with naw mod.  Sorry Im not a guru, I just love the game and playing mulitplayer is much better.

are you talking about NAW servers or vanilla?
 are the servers showing up red or just not showing up at all?
they don't show up at all;  filters selected are same mod only, same version only, ranked, small medium and large maps, and last but not least pb.  I tried to update many times but everything is blank.  Not too sure this is an update problem or not but I'm running 1.5.  I'm gonna keep fooling with it, see what I can come up with.
Logged
JTellup
Member
*

Karma: +0/-0
Offline Offline

Posts: 2


WWW
« Reply #9 on: September 06, 2009, 12:39:12 AM »


Thanks JTellup, keep us posted if things get out of wack...we appreciate your support!  Smiley

It is the pleasure of both us and the =M==M= clan, we love the mod
Logged

Tellup Web Hosting
http://tellox.net
For the Professional
CAPTAINMSKII
Member
*

Karma: +0/-0
Offline Offline

Posts: 20


« Reply #10 on: September 09, 2009, 09:01:06 AM »

Glad to see everything is going good...

Let me know if you need anything... I see JTellup has stopped by. You all are in good hands.

All =M==M= servers are hosted through Tellup Web Hosting Services as well as our Website.

Tellup can't be beat...


Thanks again Joe for everything...
Logged
PuckerFactor
NAW DEVELOPER
Administrator
Psycho Anarchist
*****

Karma: +1050/-17
Offline Offline

Posts: 1887



WWW
« Reply #11 on: September 09, 2009, 12:47:10 PM »

i couldnt get the "bot" commander to give me supplies,vehicles,UAV,or artillery when i was a squad leader even though the bot commander was barkin orders...could only get them with a human commander.also,normally when you join a bot squad it gives you the option to be squad leader....it asked me and everytime i hit page up to accept it wouldnt work.

So far this seems to be the only problem we are having. I'm not sure if it is specific to the NAW mod ....or it's changed across the board by DICE...The good news is we are having no problems that actually crash the server or client.
Logged


"No poor bastard ever won a war by dying for his country. He won it by making other bastards die for their country." George S. Patton
John_Edmo
NAW Mod Testers
Bad-Ass
**

Karma: +5/-0
Offline Offline

Posts: 65


« Reply #12 on: September 13, 2009, 12:34:24 AM »

The commander problem is also giving the AIX2 fellas a headache. 
They were muttering something about only 16 player maps working as well but I'm sure they have sorted that one out.
This thread for AIX2 may be of some help  http://www.battlefieldsingleplayer.com/forum/index.php?showtopic=14152

I've left my game on 1.41 and will only patch it up once I have to.
Logged
SireCain
Global Moderator
Psycho Anarchist
*****

Karma: +42/-1
Offline Offline

Posts: 172



« Reply #13 on: September 13, 2009, 04:45:30 AM »

everything ive found so far says coop and single player are limited to 16 player map size. but all the change logs ive read doesnt say anything about it
Logged
PuckerFactor
NAW DEVELOPER
Administrator
Psycho Anarchist
*****

Karma: +1050/-17
Offline Offline

Posts: 1887



WWW
« Reply #14 on: September 13, 2009, 07:04:13 AM »

The 16 player size map problem seems to be a problem with BF2CC.

You can change the map size to 64 by editing the config file and Write-Protecting it on the server.

If you set the map size to 64 by just using the BF2 Dedicated Server....it works.... thus indicating it's a BF2CC problem. Don't expect a fix for this soon as the guy who developed BF2CC has moved onto other things.

Thanks to MasterX for this info  Wink
Logged


"No poor bastard ever won a war by dying for his country. He won it by making other bastards die for their country." George S. Patton
Pages: [1] 2   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.7 | SMF © 2006-2008, Simple Machines LLC Valid XHTML 1.0! Valid CSS!