I was playing through and having lots of fun, especially on Harvest, but I noticed some odd bugs.
1.) The Bots will never, never repair a bridge and if its destroyed, for example on Bridge, they will all go around the broken section and stay there, rather than looking for alternate paths (only noticed on Bridge, on harvest they went around often but there were one-two tanks that would stay there)
Never could find out why they wouldn't repair bridges possibly bad stratigic ai in the map.
2.) The seashadow's anti-air missiles just go straight up into the air even if I get a lock.
Another problem that was hard to address try to get a firm lock on target.
3.) This may be personal preference, but the AA stingers/SAs have way too short a range.
I did this on purpose so aircraft were able to evade hand held stingers but mobile stingers have longer range.
4.) On Mashturr City night, there are a lot of texture issues. All of the textures seem to overlap, in or out of night-vision, and they randomly go completely black in NV.
Set dinamic shadows to medium this is a bf2 problem that has always plagued night maps.
5.) The Javelin top-attack has a fifty-percent chance, even if lock is established, to just fly straight up into the air and not come down. Every now and then, after 30 seconds, it will come down out of nowhere and hit another target.
Target acquisition is being lost either becouse target is destroyed or out of view.
6.) Some of the ARs have texture overlap issues, mainly the Spec ops.
ARs?
7.) This is a minor detail, but most of the maps still reference vanilla BF2 sides such as MEC, USMC, EU, etc.
Load maps? ingame maps?
8.) on the map, Back to Sarabachi, the NATO ai will not use any of the vehicles on the carrier.
Done on purpose vehicles on carrier are for no ai only.
9.) The AI seems to randomly shoot its own side every now and then, sometimes its the typical "shoot through friend to kill enemy" but other times its random, such as on Harvest or Bridge.
Stay behind the Americans you wont get shot by friendly fire dude.
10.) On the map "Phillipine Islands" the Ai will prefer to swim to the islands over taking a boat/airplane/helicopter. They won't use the patrol-boats either. Also, jumping on to the raft on the patrol-boats is an instant-kill, I don't know why, but I've tested it multiple times and it occurred.
poor navmesh or bad strategic ai causes this.
11.) The MRLs would be useful if there was a way to cancel or switch camera-missles especially if there is an overshoot.
toggle camera views by hitting "c"
Hopefully this will prove useful and isn't redundant.
last release took 2 years doubt a patch will be release to address these issues.