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N.A.W Battlefield 2
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N.A.W 6.0 MOD Troubleshooting
(Moderators:
PuckerFactor
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kano
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tehdude
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Crashing in a Harrier after Tomahawk airlaunch.
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Topic: Crashing in a Harrier after Tomahawk airlaunch. (Read 385 times)
Elliminator
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Crashing in a Harrier after Tomahawk airlaunch.
«
on:
September 06, 2010, 11:57:51 PM »
First of all i want to thank you guys for this awesome mod, it's amazing how it brings back the fun in this old game.
I have noticed that when u use a Harrier in Gulf of Oman and launch a tomahawk the camera will follow the Missile making the harrier uncontrollable and crash it into the ground.
is there any way to stop following the missile making it possible to keep the plane in the air?
Greets Elli
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PuckerFactor
NAW DEVELOPER
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Psycho Anarchist
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Re: Crashing in a Harrier after Tomahawk airlaunch.
«
Reply #1 on:
September 09, 2010, 05:26:13 AM »
Well the Tomahawk is a nuke...so it's designed to be difficult to use so you don't dominate the map with it.....I've seen players use it effectively...it just takes time to build up your skills...maybe go very high with it before you fire it?
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"No poor bastard ever won a war by dying for his country. He won it by making other bastards die for their country." George S. Patton
Elliminator
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Re: Crashing in a Harrier after Tomahawk airlaunch.
«
Reply #2 on:
September 10, 2010, 05:36:31 AM »
Thanks for your reply PuckerFactor.
i Have found a way to keep it in the air already.
Just a thought:
Might be an idea to put some sort of cooldown on the re-use of the nuke to prevent domination with it, like a longer reload time instead of the missile camera. (i like to see the mushroom cloud develop from afar)
Also when firing from the sub it is very difficult to be able to launch the tomahawk as you have to be above the water surface when in the driver seat if your a fraction below the water surface it will explode before it left the tube. ( i believe the depth when fully surfaced is max -7 and it is exactly on the edge of the water level)
Why not put the Depth on -6 as a default when surfaced and again increase the reload time to prevent domination. (noticed alot of whining about ppl not being able to fire the nuke)
sidenote:
i have been able to launch the missile with success almost 90% of the time and the way it is designed at the moment i can spam fire it when the previous missile has detonated. ok it doesn't have much ammo, but there is a very nice ammo humvee close place it near the sub and you have world domination with your nuke gattlinggun spams. Bit overpowered if u ask me.
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